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Daniel Ribera Olsen
Daniel Ribera Olsen
Art Director at PIKTIV
Skövde, Sweden

Skills

Art DirectionConcept Art3D ModelingGame Design

Software proficiency

Photoshop
Photoshop
Maya
Maya
Unreal Engine
Unreal Engine
Premiere
Premiere
After Effects
After Effects
Hitfilm Express
Hitfilm Express
Unity
Unity
Blender
Blender

Productions

    • Video Game
      Goat Simulator Pocket Edition UE4 Version
    • Year
      2021
    • Role
      Technical Artist
    • Company
      Piktiv AB
    • Video Game
      Mechstermination Force
    • Year
      2019
    • Role
      Art Director
    • Company
      Hörberg Productions
    • Video Game
      Titan Quest Ragnarök
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Pieces Interactive / THQ Nordic
    • Video Game
      Kill to Collect
    • Year
      2016
    • Role
      Art Director
    • Company
      Pieces Interactive
    • Video Game
      Magicka 2
    • Year
      2015
    • Role
      Art Director
    • Company
      Pieces Interactive / Paradox Interactive
    • Video Game
      Magicka Dungeons & Gargoyles
    • Year
      2013
    • Role
      Art Director
    • Company
      Pieces Interactive / Paradox Interactive
    • Video Game
      Magicka Dungeons & Daemons
    • Year
      2012
    • Role
      Art Director
    • Company
      Pieces Interactive / Paradox Interactive
    • Video Game
      Magicka DLC Other Side of the Coin
    • Year
      2012
    • Role
      Art Director
    • Company
      Pieces Interactive / Paradox Interactive